Vertex Positions (vrtxPstn)

key: vrtxPstn

type: (fff)*

  1. float: x coordinate.
  2. float: y coordinate.
  3. float: z coordinate.

Description

Positions for vertices in world space

Conventions

By convention the first chunk to appear in a vertex list.

Examples

msh  % a mesh quadrilateral
"" mtrlNm "mat" end
   vrtxPstn
     0.5 -0.5 0.0
     0.5  0.5 0.0
     -0.5  0.5 0.0
     -0.5 -0.5 0.0
   end
   vrtxUV    % used for texture mapping
     1.0 0.0
     1.0 1.0
     0.0 1.0
     0.0 0.0
   end
   qdrltrl
     0 1 2 3
   end
end