Point Source (pntSrc)
string: object name.
color: radiant power (W / nm).
float: x coordinate of point
float: y coordinate of point
float: z coordinate of point
A point light source which emits uniformly in all directions.
Can be thought of as a spherical light source with zero (degenerate) radius.
Its a common primitive in systems that use local shading models and
included here for that reason. Area sources should generally be preferred
when creating new models in mdl.
pntSrc % a blue point light source at the origin
rgb 100.0 200.0 800.0 end
0.0 0.0 0.0