Blinn lobe (blBlnn)

key: blBlnn

type: CCC

  1. color: specular coefficient
  2. color: reflectance
  3. color: roughness


An implementation of Blinn's modification of the Phong model, for use as part of an aggregate (smAgg) material. This modification uses the bisector vector H in a dot product with the surface normal N, rather than the light source vector and the specular direction as Phong did.


Don't really know...