Importing models into LightWaveWritten by Paul Bourke
Import restrictions
Comments apply to version 5.x The following is an example DXF file illustrating how faces can be imported into LightWave. The red comments should not be included.
999
Place a comment here
0
SECTION
2
HEADER
0
ENDSEC
0
SECTION
2
TABLES
0
TABLE
0
LAYER
70
1
0
LAYER
2
Default
70
64
62
0
6
CONTINUOUS
0
ENDTAB
0
ENDSEC
0
SECTION
0
BLOCKS
0
ENDSEC
0
SECTION
2
ENTITIES
0 <-- This is the start of the face
3DFACE
8
Default
10 <-- This is the start of vertex 1
15081.5 <-- x
20
-3.45644e+06 <-- y
30
65.8061 <-- z
11 <-- This is the start of vertex 2
15081
21
-3.45659e+06
31
197.422
12 <-- This is the start of vertex 3
45286.7
22
-3.45974e+06
32
592.835
13 <-- This is the start of vertex 3
45289.4
23
-3.45969e+06
33
197.613
<-- Place more facets here
0
ENDSEC
0
EOF
Note that for a 3 vertex face the 4th vertex is still required and should be made the
same as the third vertex.
Example OBJ file The following is an example of an OBJ file. Note the face indices start at 1 not 0.
g mars.wav
v 15081.5 -3.45644e+06 65.8061 <-- Vertex 1
v 15081 -3.45659e+06 197.422
v 15078.2 -3.45648e+06 329.009
v 15075.4 -3.45663e+06 460.597
<-- Further vertices
usemtl Default
f 1 721 722 <-- First face (3 vertex)
f 1 722 2
f 2 722 723
f 2 723 3
<-- Further faces
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